Open a blank scene, speak your idea, and watch it assemble in front of you. Ask for a “city street at dusk,” then add a “bicycle with working pedals” or a “golden retriever that can sit and walk.” Use voice or text to drop assets from the built‑in library, position them with simple handles, and scale them precisely. Characters gain skeletons automatically, so you can pose them or apply motion in seconds. Attach behaviors (walk, bounce, loop), set quick physics, and test interactions without touching a line of code. When you’re happy, save camera presets, record takes, or hand off to your controller to refine moves on the timeline.
For rapid game or interactive prototypes, rough out a level by calling in terrain, props, and NPCs, then auto-generate walkable areas and collisions. Switch to AR or VR preview to feel the space at true scale and catch issues early. Need variations? Duplicate the scene, swap lighting and weather, and re-test with one click. Export to engines with clean rigs and materials, or render crisp 2D frames for pitch decks and store pages. Share a link to teammates, get notes directly on objects, and iterate live while they watch.
Animators can start from scans captured with the 3D camera or import meshes from other tools. The system rigs bipeds, quadrupeds, and simple props automatically, adding controls you can keyframe right away. Use motion presets (idle, walk, run, look-at) or drive rigs with controller input for natural movement. The real-time renderer provides lighting presets, shadow quality controls, and depth of field so previews look close to final. When you’re ready, batch render shots, export FBX/glTF with baked animation, or output turntables for social.
Teams working across design, marketing, and education can co-edit the same scene in real time, leave threaded comments, and roll back with version history. Product teams can place CAD‑like meshes, check scale in AR, and send watertight models to a 3D printer with automatic mesh repair. Educators can build quick simulations—ecosystems, physics demos, historical sets—and share them as interactive links students can explore. Content creators can storyboard sequences, define camera paths by voice, and publish shorts directly to social channels. Start with a voice prompt, refine with intuitive controls, preview in context, and publish to your pipeline in minutes.
Individual
Free
1 seat
500 free API Calls
Unlimited 3D models
Unlimited animation
Micro
$50.00 per month
5 seats
1000 free API Calls
Unlimited 3D models
Unlimited animation
Pro
$250.00 per month
10 seats
1500 free API Calls
Unlimited 3D models
Unlimited animation
Enterprise
Custom
Unlimited seats
2000 free API Calls
Unlimited 3D models
Unlimited animation
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