ANYTHING WORLD

Voice-to-3D creation with auto-rigging, real-time preview, and collaborative workflows
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Open a blank scene, speak your idea, and watch it assemble in front of you. Ask for a “city street at dusk,” then add a “bicycle with working pedals” or a “golden retriever that can sit and walk.” Use voice or text to drop assets from the built‑in library, position them with simple handles, and scale them precisely. Characters gain skeletons automatically, so you can pose them or apply motion in seconds. Attach behaviors (walk, bounce, loop), set quick physics, and test interactions without touching a line of code. When you’re happy, save camera presets, record takes, or hand off to your controller to refine moves on the timeline.

For rapid game or interactive prototypes, rough out a level by calling in terrain, props, and NPCs, then auto-generate walkable areas and collisions. Switch to AR or VR preview to feel the space at true scale and catch issues early. Need variations? Duplicate the scene, swap lighting and weather, and re-test with one click. Export to engines with clean rigs and materials, or render crisp 2D frames for pitch decks and store pages. Share a link to teammates, get notes directly on objects, and iterate live while they watch.

Animators can start from scans captured with the 3D camera or import meshes from other tools. The system rigs bipeds, quadrupeds, and simple props automatically, adding controls you can keyframe right away. Use motion presets (idle, walk, run, look-at) or drive rigs with controller input for natural movement. The real-time renderer provides lighting presets, shadow quality controls, and depth of field so previews look close to final. When you’re ready, batch render shots, export FBX/glTF with baked animation, or output turntables for social.

Teams working across design, marketing, and education can co-edit the same scene in real time, leave threaded comments, and roll back with version history. Product teams can place CAD‑like meshes, check scale in AR, and send watertight models to a 3D printer with automatic mesh repair. Educators can build quick simulations—ecosystems, physics demos, historical sets—and share them as interactive links students can explore. Content creators can storyboard sequences, define camera paths by voice, and publish shorts directly to social channels. Start with a voice prompt, refine with intuitive controls, preview in context, and publish to your pipeline in minutes.

Review Summary

Features

  • Voice-to-scene creation
  • Auto-rigging for characters and props
  • 3D Animation tools and motion presets
  • Real-time renderer with lighting presets
  • AR/VR instant preview
  • Physics and interaction setup
  • Digital 3D asset library and templates
  • 3D sculpting and editing tools
  • 3D camera scanning import
  • 3D printing with mesh repair
  • Real-time collaboration and comments
  • Export to FBX/glTF and engine-friendly materials
  • Social sharing and web view links

How It’s Used

  • Build a playable prototype level with collisions and nav in under an hour
  • Previsualize ads or film shots with voice-defined camera moves
  • Auto-rig scanned characters for quick motion tests
  • Create AR product previews at true scale for client sign-off
  • Generate storyboards and turntables for social content
  • Design classroom simulations students can explore on the web
  • Prep watertight meshes and send to a 3D printer
  • Render hero images for store pages without leaving the scene
  • Collaborate live on environment dressing and lighting
  • Export clean rigs and animations to Unity or Unreal

Plans & Pricing

Individual

Free

1 seat
500 free API Calls
Unlimited 3D models
Unlimited animation

Micro

$50.00 per month

5 seats
1000 free API Calls
Unlimited 3D models
Unlimited animation

Pro

$250.00 per month

10 seats
1500 free API Calls
Unlimited 3D models
Unlimited animation

Enterprise

Custom

Unlimited seats
2000 free API Calls
Unlimited 3D models
Unlimited animation

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